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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Phantom Knights" in "Card Name" or "Card Text". Search result Showing 1 to 28 of 28
Include "Phantom Knights" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.8 (13) | The Phantom Knights of Torn Scales | Effect Monster | ||||||||||
- | 3 | Warrior | 600 | 1600 | |||||||||
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn. | |||||||||||||
▶︎ Deck | 9.7 (21) | The Phantom Knights of Rusty Bardiche |
Link Monster Effect Monster |
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- | - | Warrior | 2100 | - | |||||||||
2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
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▶︎ Deck | 9.5 (17) | Raider's Knight |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2000 | 0 | |||||||||
2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn. |
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▶︎ Deck | 9.3 (39) | The Phantom Knights of Break Sword |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 2000 | 1000 | |||||||||
2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. |
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▶︎ Deck | 9.2 (24) | The Phantom Knights of Silent Boots | Effect Monster | ||||||||||
- | 3 | Warrior | 200 | 1200 | |||||||||
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. | |||||||||||||
▶︎ Deck | 9 (8) | Raider's Wing | Effect Monster | ||||||||||
- | 4 | Winged Beast | 0 | 2000 | |||||||||
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ●Your opponent cannot target this card with card effects. |
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▶︎ Deck | 9 (20) | The Phantom Knights' Rank-Up-Magic Launch | Quick-Play Spell | ||||||||||
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material. | |||||||||||||
▶︎ Deck | 8.8 (20) | Phantom Knights' Fog Blade | Continuous Trap | ||||||||||
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. | |||||||||||||
▶︎ Deck | 8.7 (15) | The Phantom Knights of Ancient Cloak | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 1000 | |||||||||
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (10) | Odd-Eyes Rebellion Dragon Overlord |
Xyz Monster Pendulum Monster Effect Monster |
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- | 7 | Dragon | 3000 | 2500 | |||||||||
Pendulum Effect Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 "Rebellion" or "The Phantom Knights" monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material. Card Text 2 Level 7 monsters You can also Xyz Summon this card by using a "Rebellion" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon "Odd-Eyes Rebellion Dragon Overlord(s)" once per turn. |
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▶︎ Deck | 8.4 (9) | Phantom Knights' Rank-Up-Magic Force | Quick-Play Spell | ||||||||||
During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn. | |||||||||||||
▶︎ Deck | 7.9 (15) | The Phantom Knights of Cursed Javelin |
Xyz Monster Effect Monster |
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- | 2 | Warrior | 1600 | 0 | |||||||||
2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn. |
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▶︎ Deck | 7.6 (16) | The Phantom Knights of Ragged Gloves | Effect Monster | ||||||||||
- | 3 | Warrior | 1000 | 500 | |||||||||
A DARK Xyz Monster that was Summoned using this card on the field as material gains this effect. ●If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn. |
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▶︎ Deck | 7.4 (19) | The Phantom Knights of Shade Brigandine | Normal Trap | ||||||||||
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn. | |||||||||||||
▶︎ Deck | 7.3 (10) | The Phantom Knights of Stained Greaves | Effect Monster | ||||||||||
- | 3 | Warrior | 1200 | 600 | |||||||||
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (14) | Phantom Knights' Wing | Normal Trap | ||||||||||
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn. | |||||||||||||
▶︎ Deck | 7.1 (10) | Raidraptor's Phantom Knights Claw | Counter Trap | ||||||||||
When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn. | |||||||||||||
▶︎ Deck | 6.8 (12) | The Phantom Knights of Fragile Armor | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 2000 | |||||||||
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (13) | Phantom Knights' Sword | Continuous Trap | ||||||||||
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn. | |||||||||||||
▶︎ Deck | 6.5 (14) | The Phantom Knights of Tomb Shield | Normal Trap | ||||||||||
Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn. | |||||||||||||
▶︎ Deck | 6.3 (12) | The Phantom Knights of Lost Vambrace | Normal Trap | ||||||||||
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.) | |||||||||||||
▶︎ Deck | 5.9 (10) | The Phantom Knights of Mist Claws | Normal Trap | ||||||||||
Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon that monster, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. | |||||||||||||
▶︎ Deck | 5.1 (15) | The Phantom Knights of Shadow Veil | Normal Trap | ||||||||||
Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. | |||||||||||||
▶︎ Deck | 4.6 (9) | The Phantom Knights of Dark Gauntlets | Normal Trap | ||||||||||
Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY. | |||||||||||||
▶︎ Deck | 4.4 (7) | Raider's Unbreakable Mind | Continuous Trap | ||||||||||
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn. |
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▶︎ Deck | 4.2 (6) | The Phantom Knights of Wrong Magnetring | Normal Trap | ||||||||||
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ●(Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards. |
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▶︎ Deck | 3.8 (13) | The Phantom Knights of Cloven Helm | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 500 | |||||||||
If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn. | |||||||||||||
▶︎ Deck | 3.8 (13) | Phantom Knights' Spear | Continuous Spell | ||||||||||
Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. | |||||||||||||
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